Redflanks have horns like granite and muscles like coiled steel. They use this super strength to swing their gigantic axes. They aren't nearly as fast as Sepps or Humans, but they can charge up steep mountainsides without effort. Most of them are over 200 years old and lived through many great wars, though all of the female redflank went extinct back then.
  • +6 Strength, -2 Intelligence, -2 Wisdom, -2 Charisma.
  • Monstrous Humanoid
  • Large: As Large Creatures, Redflanks take a-1 size penalty to AC, a -4 penalty to stealth checks, and gain a +1 bonus to CMB and CMD.
  • Redflank base land speed is 20 feet.
  • Low-light Vision: A Redflank has Darkvision out to 60 feet.
  • Automatic Languages: English or Japanese
  • Redflanks possess a natural gore attack. This deals 1d8 damage. This is a Primary natural attack.
  • Powerful Charge: Redflanks deal an additional 1d6 damage on the first attack made during a charge attempt.
  • Toppling Fighter: Redflanks gain Improved Bullrush as a bonus feat and do not have to move with their target to push them 10 feet.
  • Frenzy: Once per day when a Redflank takes damage it flies into a frenzy for 1 minute gaining a +2 racial bonus to Strength and Constitution but taking a -2 penalty to AC.