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PALADIN[]

Detect Alignment: This works as the listed ability. It possesses no additional effects.

Smite: A Paladin gains an extra use per day of this ability, and gains additional uses at every level that grants them.

The Zone's Grace: This works as the listed ability. It possesses no additional effects, nor does the ability stack with it's self.

Lay on Hands: This works as the base Paladin ability, however the number of d6 increased use your Paladin level -8. This does not include the maximized reincarnation hit dice. A Paladin also gains 2 additional uses per day of this ability.

Aura of Courage: The bonus to saves vs. fear increase by +4.

Zone Health: This works as the listed ability. It possesses no additional effects.

Mercy: You gain new Mercies, however you must meet all prerequisites to select them, using your new level as your class level to select the Mercies. You cannot select a Mercy you already possess.

Channel Positive Energy: This works as the listed ability. It possesses no additional effects.

Spells: Beginning at 4th level, When you gain a new level as a Paladin, you gain 1 additional Paladin spell you can cast per day. In addition, when you gain another spell level, you gain another spell per day for that spell level and every spell level before it to a maximum of 3 additional spells per day for most spell slots.

Bond of the Zone: The paladin can select another bond when it gains this ability, either choosing a second bonded weapon, or a second mount, or choosing the other bond it didn't already possess.

Aura of Resolve: The bonus to saves vs. charm increase by +4.

Aura of Justice: This works as the listed ability. It possesses no additional effects.

Aura of Faith: This works as the listed ability. It possesses no additional effects.

Aura of Righteousness: DR increases by 5/Evil, and saves vs Compulsion increase by +4.

The Zone's Champion: DR increases by 5/Chaos. Otherwise it works as the listed ability.

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